When Piranha Games Inc. announced the return of the BattleTech inspired MechWarrior game franchise, regrouping the Atlas Hunters team back from the days of MechWarrior 4 (it had been a whole decade) seemed like a good idea. A few of us made it happen, motivated and inspired by our defunct leader, Chris “Eagle” Waddell, who did not survive a motorcycle accident in 2006. Chris was a great guy, online friend, dear to our hearts.
We started with this site in order to post some propaganda art, be noticed and build a potential player-base for the team, that is before migrating our activities to our Enjn site once the group was active. Oddly enough though, during the wait for the game to come out, I got inspired by the great art from artist Alex Iglesias (a.k.a. flyingdebris) who was hired to design the great ‘Mechs we see in the MechWarrior Online game… Soon after Alex’s concept art release on the official game site, a guy named Mark Hayden developed a rather quick and bright method to use Alex’s concept art and re-skin it with all varieties of faction colors. Figured it would be great to showcase Atlas Hunters ‘Mechs in their formal team colors… Besides, the whole thing would help me improve my digital art skills (for I am only an amateur with little time to spare in RL you see!)
First thing I knew though, I ended up producing over 200 fairly detailed ‘Mech repaint jobs, representing many factions from the BattleTech universe. You can see some of the art (and artists) that inspired me on the camospecs site. Heck I even redesigned some of the unit insignia for some of them! In the beginning, I only thought we’d do some basic posters and a couple of repaints. Motivated in good part by your thumbs up and feedback. Thanks!